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PC World Komputer 2010 April
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PCWorld0410.iso
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redakcyjne
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programy
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MediaMonkey 3.1.0.1256
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MediaMonkey_3.1.0.1256.exe
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{app}
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Plugins
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MilkDrop
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Krash - Dynamic Borders 1.milk
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INI File
|
2008-02-11
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2KB
|
87 lines
[preset00]
fRating=3.000000
fGammaAdj=2.700000
fDecay=0.990000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.634243
fWaveSmoothing=0.100000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999990
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.000156
sx=0.999666
sy=0.999900
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.380000
ob_size=0.020000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.100000
ib_size=0.050000
ib_r=0.500000
ib_g=0.500000
ib_b=0.500000
ib_a=0.100000
per_frame_1=warp = 0;
per_frame_2=
per_frame_3=ib_r = ib_r + 0.10*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
per_frame_4=ib_g = ib_g + 0.10*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_5=ib_b = ib_b + 0.10*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
per_frame_6=temp = 0.12*tan(0.3*(mid+bass));
per_frame_7=ib_a = if(below(temp,0.4),temp,0.4);
per_frame_8=ob_size = ob_size - 0.01;
per_frame_9=ob_size = ob_size + 0.15*sin(0.5*bass_att);
per_frame_10=q1 = (cx*2-1) + 0.62*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_11=q2 = (cy*2-1) + 0.62*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_12=q3 = (cx*2-1) + 0.62*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) );
per_frame_13=q4 = (cy*2-1) + 0.62*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) );
per_frame_14=decay = decay - 0.01*equal(frame%5,0);
per_pixel_1=du = x*2-1 - q1;
per_pixel_2=dv = y*2-1 - q2;
per_pixel_3=dist = sqrt(du*du+dv*dv);
per_pixel_4=ang2 = atan2(du,dv);
per_pixel_5=mult = 0.008/(dist+0.4);
per_pixel_6=dx = mult*sin(ang2-1.5);
per_pixel_7=dy = mult*cos(ang2-1.5);
per_pixel_8=du = x*2-1 - q3;
per_pixel_9=dv = y*2-1 - q4;
per_pixel_10=dist = sqrt(du*du+dv*dv);
per_pixel_11=ang2 = atan2(du,dv);
per_pixel_12=mult = 0.008/(dist+0.4);
per_pixel_13=dx = dx + mult*sin(ang2+1.5);
per_pixel_14=dy = dy + mult*cos(ang2+1.5);
per_pixel_15=dx = dx*1.5;
per_pixel_16=dy = dy*1.5;